Demo Patch 1.1.09
5th Cataclysm » Devlog
Demo Patch 1.1.09
- Cards in UI outside of battle have responsive shaders
- Shop, Repair, Rewards, and Main Menu backgrounds are shadered up
- Fixed missing '?' in sunman dialogue
- Card UI is all sized up (Battle and shop screens)
- Added Button Prompt on Interact Prompt
- UI Sfx are updated
- Added new Selection UI element to display cards
- Deselect Unhovers cards
- Elemental Multipliers on characters are laid out differently so they aren't blocked by the hand of cards.
- Display Card UI panels use pages now instead of scrolling
- Name Entry auto submits on hitting continue
- Back in Options and Name Entry mapped to JoyButtonB and "pause" Input action
- Virtual Keyboard in Name Entry. This should satisfy remaining steam requirements for full controller support (xbox, playstation, switch)
- Button Prompts in Name Entry
- Fixed punctuation typo in tv interactable
- Better Build Security
- Fixed discard visual bug
- Added Cycle Button prompts to bottom right overworld display cards
- Added Windows Icon
- Exiting a zone should despawn overworld enemies (that aren't variants)
- Fixed Bad Logic with Take All Button on rewards (it would often immediately disable)
Files
5thCataclysm_x64.exe 199 MB
Version 14 28 days ago
5thCataclysm.x86_64 216 MB
Version 14 28 days ago
5th-cataclysm-android_demo.zip 139 MB
Version 14 28 days ago
5thCataclysm_x32.exe 191 MB
Version 14 28 days ago
5th-cataclysm-html5.zip Play in browser
Version 24 28 days ago
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5th Cataclysm
Top-Down Dungeon Crawler Deckbuilder
Status | In development |
Author | strfrii |
Genre | Role Playing, Card Game |
Tags | 2D, Deck Building, Dungeon Crawler, Godot, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
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